Tue. Jul 21st, 2026

The global hand-to-hand market in October 2025 again showed a familiar and dynamic pattern of competition. Head issuers remain dominant, but the rise in rankings and robust climbs of some enterprises still give life to the market. In October, downloading the list:

Azur Games is at the top of the list with 96.1 million downloads, continuing its rule throughout the year; Miniclip is at the second with 79.8 million downloads, maintaining a strong momentum with sport and multiplayers; and the baby bus continues to lead the under-age user market with 75.3 million followers. SayGames (676.6 million) and Vodoo (61.7 million) are fourth and fifth, and Top 5 is exactly the same as September.

Supercent went up to sixth with 52.7 million downloads, Supersonic Studios ranked seventh with 51.5 million, and two featured in decryption and placement games; Outfit 7 continued to succeed with Talking Tom Cat II, which ranked eighth with 51.1 million. CrazyLabs (39.2 million times) and 1 SOFT (33.2 million times) were among the top 10. The 11th place (3.8 million times) on the placard stands in stark contrast to the top of its income list, highlighting the new reality in the industry of “download capacity to convert.” The list is followed by well-known manufacturers, such as Garena, with over 28 million downloads, with Hungry Studio standing fifteenth in the order of 27.9 million. In October, the list was drawn:

The Queer is once again ranked at $411.1 million for a number of aces, such as the King’s Glory, the PUBG Hand-Show, and the two games are also at the top of the global hand-show in October. The century game was followed by $201.9 million, and the harvest under the banner of Unfinished Winters was exhausted, but another effort, Kingshot, continued to climb, with $66 million in October.

Dream Gomes is third in terms of $142.7 million, and its main hit product, Royal Match, continues to work in the markets of Europe and the United States of America, attesting to the persistence of the “triple plus story” model. Spopely jumped to the fourth with MonoPOLY GO! (US$109.6 million in single game income), a game that combines classic table and modern social elements and has been growing for three months in a row. Funfly is in fifth place with $127 million, continuing to consolidate its position in the area of leisure and puzzle-telling; Playrix ($123.2 million) and Roblox ($118.9 million) are sixth and seventh positions, although the latter remain stable until the first three positions last month. King ranked seventh with a $113 million battalion, and its brand-named game, the Candy Legend, has remained stable for more than a decade.

Supercell ranked ninth ($108.7 million), of which Tribal Conflict: Royal War continued to dominate downloads and earnings. In the top 10 of the $107.4 million net game, the producers of Moon Active and the Mandei Nammong Palace earned over $60 million.